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[Other resourceProgressiveMesh_V0_6_7

Description: Progressive mesh class basen on maya -Progressive mesh class basen on maya
Platform: | Size: 1837122 | Author: weizhao | Hits:

[DirextXProgressiveMesh

Description:   有些情况下,你只需要简化mesh。但是,一味的简化,意味着无法再恢复对象的细节,而同时需要简化和增加对象细节的情况确是很常见的。我相信看到这里,你已经知道progressive mesh方法名字的来历了吧。   为了显示progressiveMesh方法的行为,我们将写一个和上一部分很类似的程序。这一次,我们不但可以简化mesh,还可以在摄像机靠近模型时,添加mesh的细节。还是从第五章的文件开始。   Progressivemesh类于Mesh类一样,都继承于BaseMesh类。与SimplificationMesh类相比,可以直接用progressiveMesh对象来绘制物体。这样,就可以用以下变量来代替Mesh对象了:   同样,你应该把原来所有的mesh变量都替换为这个变量。之后,更新LoadMesh方法,因为代码现在不能通过编译了。使用一个类似的方法;我们将在最后创建progressiveMesh对象
Platform: | Size: 18541 | Author: 林庆富 | Hits:

[DirextXProgressiveMesh+BoundingVolumes

Description: Progressive Mesh+Bounding Volumes 的例子, 封装好的类,详细注释,拿来可用
Platform: | Size: 775354 | Author: wg | Hits:

[3D GraphicProgressiveMesh_V0_6_7

Description: Progressive mesh class basen on maya -Progressive mesh class basen on maya
Platform: | Size: 1837056 | Author: weizhao | Hits:

[Internet-NetworkOpenMesh_1.1.0.tar

Description: penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes. OpenMesh is developed at the Computer Graphics Group, RWTH Aachen , as part of the OpenSGPlus project, is funded by the German Ministry for Research and Education ( BMBF), and will serve as geometry kernel upon which the so-called high level primitives (e.g. subdivision surfaces or progressive meshes) of OpenSGPlus are built. It was designed with the following goals in mind : Flexibility : provide a basis for many different algorithms without the need for adaptation. Efficiency : maximize time efficiency while keeping memory usage as low as possible. Ease of use : wrap complex internal structure in an easy-to-use interface. -penMesh is a generic and efficient data str ucture for representing and manipulating poly gonal meshes. OpenMesh is developed at the Comp uter Graphics Group, Technology, Aachen, as part of the OpenSGPlus project, is funded by the German Ministry for Research an d Education (BMBF). and will serve as geometry kernel upon which the so-called high level primitives (e.g. subdivi sion surfaces or progressive meshes) of OpenSG Plus are built. It was designed with the followi Vi goals in mind : Flexibility : provide a basis for many different algorithms w ithout the need for adaptation. Efficiency : maximize time efficiency while keeping memory usage as low as possible. Ease of use : wrap complex internal structure in an easy-to- use interface.
Platform: | Size: 4933632 | Author: lan1301 | Hits:

[DirextXProgressiveMesh

Description:   有些情况下,你只需要简化mesh。但是,一味的简化,意味着无法再恢复对象的细节,而同时需要简化和增加对象细节的情况确是很常见的。我相信看到这里,你已经知道progressive mesh方法名字的来历了吧。   为了显示progressiveMesh方法的行为,我们将写一个和上一部分很类似的程序。这一次,我们不但可以简化mesh,还可以在摄像机靠近模型时,添加mesh的细节。还是从第五章的文件开始。   Progressivemesh类于Mesh类一样,都继承于BaseMesh类。与SimplificationMesh类相比,可以直接用progressiveMesh对象来绘制物体。这样,就可以用以下变量来代替Mesh对象了:   同样,你应该把原来所有的mesh变量都替换为这个变量。之后,更新LoadMesh方法,因为代码现在不能通过编译了。使用一个类似的方法;我们将在最后创建progressiveMesh对象
Platform: | Size: 18432 | Author: 林庆富 | Hits:

[DirextXProgressiveMesh+BoundingVolumes

Description: Progressive Mesh+Bounding Volumes 的例子, 封装好的类,详细注释,拿来可用-Progressive Mesh+ Bounding Volumes example of a good type of packaging, detailed notes, use of available
Platform: | Size: 775168 | Author: wg | Hits:

[3D Graphic20050921094855818

Description: 本源码通过使用多边形减面算法,实现了模型的网格简化,为复杂三维模型的渐进表达,渐进传输提供了很好的参考-The source side through the use of polygon reduction algorithm, the realization of the model mesh simplification for complex three-dimensional model of the expression of the progressive, incremental transmission provides a good reference
Platform: | Size: 75776 | Author: jiangshaobo | Hits:

[DirextXProgressiveMesh

Description: Using progressive mesh to dynamically create level of detail.
Platform: | Size: 169984 | Author: Pintu | Hits:

[3D GraphicDirectXSourceCode

Description: 《DirectX 9.0 3D 游戏开发编程基础》的所有源代码,适合入门及提高,结合书本的话效果更佳。-《DirectX 9.0 3D game development program based 》 all source code, suitable for entry and upgraded, and if combined with better books.
Platform: | Size: 4944896 | Author: xhl | Hits:

[VC/MFCQEMaPM

Description: 本程序实现了二次误差测量算法和渐进网格,应用的事VC++和openGL。-this program finished the second error of the measurement algorithm and progressive mesh,using VC++ and openGL.
Platform: | Size: 5314560 | Author: 理智 | Hits:

[OpenGL programjmspmesh

Description: Mesh simplification with many algorithmes like QEM, MELAX & Progressive mesh simplification for Open GL
Platform: | Size: 1646592 | Author: Djems | Hits:

[OpenGL programvalette-Wavemesh-3c2536b

Description: progressive compression of 3D mesh
Platform: | Size: 168960 | Author: xx | Hits:

[OpenGL programPPMC_src_v0.1

Description: 三维网格压缩算法PPMC,完成对多边形网格的渐进压缩,是最近几年一片论文的实现-Three-dimensional mesh compression algorithm PPMC, to complete the polygon mesh progressive compression is achieved in recent years, a paper
Platform: | Size: 64512 | Author: lixwell | Hits:

[VC/MFCCelusion

Description: Cell centered (LAPc) and cell edge (LAPe) algorithms were developed to solve the static neutron diffusion equation in 2D Cartesian geometry using Lagrange interpolation with the progressive polynomial approximation. Two benchmark problems were used to test the algorithms the two-group TWIGL problem and a one-group IAEA benchmark problem. The LAP algorithms showed to be more accurate than a finite difference method (FDM) and for about the same level of accuracy, the LAP numerical methods have an efficiency advantage because they have to solve for less number of unknowns. The LAP algorithms showed more sensitivity to the mesh size than what QUANDRY results showed. Even though the FDMs algorithm, for the calculation of keff, showed systematically to be less accurate than QUANDRY, LAPc, and that LAPe, it was the only one that did not produce negative flux in any location for all the mesh structures analyzed in the IAEA problem. Other variants of
Platform: | Size: 192512 | Author: yangs | Hits:

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